"ROAD TRIP!" the Lost Battalion Games crew headed out to Little
Wars which was held at the upscale digs of the Marriot Resort in Lincolnshire
Illinois. Little Wars is one of the longest standing war-gaming conventions in
the United States - dating I believe from the 1970s. It is very nice when any
organization of people work to maintain not only a posh and fun event but also
a legacy. Even with the twelve hour drive we look forward to attending Little
Wars.
Napoleon's Battles third
edition was in general release at Little Wars.
For those of you who availed yourself of the signed and numbered preorders,
thank you. Your version of the rules had an omission of the webpage that hosts
the generals list http://www.lostbattalion.com/t-NapoleonsGenerals.aspx.
We have completed the construction of the page and have it hosted in this issue
of the Cher Ami newsletter. Anyway, I digress – we loaded case after case of
Napoleon's Battles into the van – along with a
significant pile of other products and made our way to Chicago where we
encountered a comfortable "40" degree weekend which was a pleasant surprise
compared to the "3" degree weather in Pennsylvania. After a good night sleep
Debbie and I set up our booth, pictured right…and quickly realized it was sort
of boring. In evident need of help, I hopped in the now empty van and headed to
O'Hare to perform a snatch and grab on a
 |
| Boring Booth Layout |
wandering marketing guy – you can always find them in airports. My victim
turned out to be one Matt Azzam. Flagging down a nearby airport police officer
I explained that I needed help getting this mild mannered person in the van.
The officer was dubious at first and then I told him that he was actually a
telemarketing executive at which point his moral dilemma ended and he was quite
happy to help. Prevarication is something I avoid but given the nature of the
emergency I felt it was warranted. After the application of some pepper spray,
we tossed Matt's bag (and him wrapped in duct tape) in the van and I headed
promptly to Indiana – yes Indiana. Maybe the stimulus money will be spent on
signage in Chicago, God knows it would help. I realized we were heading the
wrong way as we approached the Sears Tower and turned off the expressway
straight into the road leading to Harpo Studios, home of The Oprah Winfrey
Show. Lucky for us the show covering abducted marketing executives isn't
scheduled until July and I quickly made good my escape back to Little Wars.
 |
| Matt Azzam |
Matt turned out to be a peaceful man of few words (oops…forgot the duct tape)
and what he did not say when he saw our booth could have filled volumes. He
suddenly understood our emergency. As soon as his hands were free he dove right
into preventing the customers, unwisely wandering into visual range of our
booth, from having narcoleptic seizures. Grabbing the racks, tables, cash
register and… well everything including the banner sign he set about to save
the most threatened endangered species – Belliscaccarium Americanus– the
American War Gamer. The results were amazing, people took notice, sales soared
and, after Debbie talked him into joining our cause, he dropped the charges!
Fascinated by this world that he had never seen before, Matt
asked for a chance to observe the Belliscaccarium Americanus in their natural
habitat. We set off to look up Roger Kruse the convention director for Little
Wars and scheduled several events so Matt could learn of the rituals and beauty
native to this unique species. The first and obvious event was a Napoleon's
Battles game that deployed 12 divisions in line of battle
- Prussians versus French. He marveled at the natural splendor of Napoleonic
troops formed in ranks and about to obliterate each other in a hail of grape
and shot. Grabbing a massive candy bar, Matt settled in to watch. The giggles,
moans of disgust and bursts of laughter, announced a hairs breadth victory
after three hours of dice throwing and piling up tin soldiers in the dead
piles. Suddenly he began to glimpse the allure of war gaming.
 |
| A Much Better Booth Layout |
Next he wanted to observe gamers in a closed environment.
Snagging a silver dry-erase board – war gamers are always fascinated by shinny
things – he hand drew a poster that quickly caught the attention of the unwary
passers. Presently a small group of Belliscaccarium Americanus were huddle
around the most irresistible of all things – an unplayed game. Seeing "Project
Dragon" for the first time was a thrilling experience both for the
Belliscaccarium Americanus that played the game and Matt who observed them. All
the participants gave the game two thumbs up and all but one would buy it…keep
an eye out for this cool new product expected out later this year.
 |
| Task Forces at War Tournament |
Finally, no game convention experience is complete without a tournament and a
drawing. We set up a single elimination Task
Forces at War on Sunday morning and quickly
attracted a group of players that jumped right into the fray. Out of eight
participants in the tournament with each match consisting of 3 rounds, playing
single elimination - Ted and Luke faced off in the championship round. Ted is a
savvy gamer with years of experience under his belt. Luke a young buck... under
20 years old and over 6 feet tall. It proved to be a close match. Luke won the
first round. Ted won big in the second round. Luke, in an amazing reverse
snatched victory out of Ted's hand in the final round to claim the 2009 Task
Forces of War Championship. Both finalists received their choice of
Brawling Battleships Steel or
Battlegroup2
 |
| The Winner! Colleen Simmons and her signed
copy of Napoleon's Battles third edition. |
On the drawing front, Colleen Simmons was leading a hedgerow assault when I
finally managed to track her down to let her know that she had won the signed
copy of Napoleon's Battles third edition. At each
convention we attend this year we will have a drawing for a signed copy of the
product. Colleen is just the first of several winners of the exclusive signed
copies we plan to give away. The difference in these special promotional copies
and the preorders is that all the preordered copies are numbered. In fact, the
owner of copy #1 is also in this picture, our own President Debbie Billings who
bought copy #1 in order to donate it to charity. That copy will be raffled off
later this year to raise money to help our military men and women that have
been wounded. Ever the gentle heart, she is also a quite capable gamer and
business owner and instantly recognized the value of such a unique item. She
recognized that such a rare item should be used to help those that protect us.

HOLY SMOKE, BATGUY, THIS NAPOLEON'S BATTLES THIRD EDITION GAME HAS MORE STUFF
IN IT THAN YOUR NIFTY UTILITY BELT!
By S. Craig Taylor, Jr.
Riddle me this: What weighs four-and-one-half pounds and holds
hundreds or even thousands of hours of gaming fun for you and your friends?
Come on, people, this is not a trick question. I am, of course, discussing the
new, Lost Battalion Games third edition version of
NAPOLEON'S BATTLES. I may be one of the
designers but to be truthful, until you get a finished copy in your hand you
are basically writing and talking about something that is planned but does not
yet exist in the material world.
So, let's examine exactly what you get. I have one of these
brand-spanking-new, jam-packed box-o'-goodies here on the table in front of me
as I carefully record my own first impressions. First, I have to pierce the
industrial strength shrink wrap. Hmm, that's easier said then done with these
rheumy old eyes, withered muscles and clumsy thick fingers. Can I just grab it
here on the corner and rip it open from there? Apparently not; this transparent
stuff is tough! Is there a flaw in the film's seam that I can exploit? No, you
could bury this bad boy in the backyard and archeologists in the year 3000
would dig it up in mint condition with no water damage. In the end, I revert to
form and slice it open with a few vicious thrusts of my trusty box cutter. Take
that, inanimate object! After that ordeal, I amazingly have no trouble sliding
off the slipcover. If you pause to look at the slipcover, you will see the
words "Origins Hall of Fame". The NAPOLEON'S BATTLES game
system was singled out as a "Hall of Fame Game" at the Origins Award Ceremonies
in 2007. At the time, we had no publisher and we (Bob Coggins and I) were
humbled by this honor and thank all who voted for us.
 |
| The forces are commited in this remake of The
Battle of Craonne.
|
Anyhow, I carefully pry up one corner of the box lid of the
sturdy black box and peer in for a first look at the finished game's
components. Nope, it is just too dark to see anything. So I completely remove
the lid and put it aside. Inside are the glittering treasures of THE GAME. Ta,
da! First up, I find a shiny, high-tech CD. This is an innovation from earlier
editions. You load it into your computer and you can print out full-color
labels for your troops for the game's twelve different scenarios. It also
contains a complete and searchable list of generals and their ratings for
designing your own scenarios. Peeking out from under this is a small sheet of
self-sticking circular labels for the large, circular wooden markers. There are
labels for both sides of the Turn and Initiative markers and for the twelve
Mystery markers for each side, which are used for hidden movement.
Whoa, is there no end to this almost shamanistic magic? Delving
still deeper into the box, I find what appears to be enough cards to play a
game of TEXAS HOLDEM. Actually, there are not quite that many, but there are 20
cards. First are the cards which are used for player reference during a game.
There is the one-sided Time Record Card, which contains the Time Record Chart
(move the Turn marker on it to record the game time) and it also contains the
optional Weather and Observation Table, two identical one-sided Sequence of
Play Cards and two identical two-sided Game Cards with the lists of Fire
Modifiers, lists of Combat Modifiers and the General Elimination Table on one
side and the Force Marching rules, a General Ratings Diagram, a Unit Rating
Diagram, the optional Ranged Artillery Modifier Chart, the Dispersal Numbers
Chart and the optional Night Turns Chart. Then, there are the two identical
Information Notes Charts Note Cards. These are something new – the old (and
very repetitive) notes have been dropped from each of the National Information
Cards and the Information Charts found in the scenarios and placed for
reference on these cards, which now include references to the rules. The backs
of these Information Note Cards show a reference as to what the different color
small, square wooden markers each mean. Generally speaking, I would forget my
hat if it wasn't nailed to my head, so the comprehensive reference information
means that I can look up most of what I can't remember.
 |
| A down on the table shot of Napoleon's Battles
in action. |
The National Information Cards have the information about all the different
troop types found at different time periods in the game and include the
one-sided Ottoman States (the Ottoman Empire proper and its associated North
African subsidiaries) Information Card, the two-sided (lots of stuff) French
Information Card, the two-sided Italian States (Republic of Italy/Kingdom of
Italy, Piedmont and Naples)/Iberian States (Portugal and Spain) Card, the
two-sided Low Countries (Netherlands and Dutch-Belgian)/Britain Card, the
two-sided Westphalian States (Brunswick/Oldenburg/Hanseatic League. Hanover,
Hesse-Darmstadt/Hesse-Kessel and Westphalia)/Confederation States (Baden, Berg,
Confederation/Holy Roman Empire/German Federal and Nassau) Card, the two-sided
Russian/Scandinavian States (Denmark and Sweden) Card, the two-sided
Austria/Prussia Card and the two-sided Bavaria and Saxony/Poland and Wurtemburg
Card.
The remaining cards all contain templates. The Templates and
markers on these cards must all be carefully cut out for use in the game, so
they will be destroyed for the good of the game. There are two identical copies
of one-sided Template Card 1 & 4, which each contain one Artillery Fire
Template and one Maneuver Template, two identical copies of two-sided Template
Card 2, which each contain one Spread Artillery Fire Template and a set of
Terrain markers that are printed front and back and one copy of two-sided
Template Card 3 which contains Infantry Skirmish Templates on side 1 and
Artillery Spread Templates on side two – these templates are the same size,
although marked differently. To be perfectly honest, all of these templates are
the same sizes as the ones in the first two editions and I already have dozens
of those older ones stowed away with my Napoleonic miniatures but I need these
new brown ones to run "official" Lost Battalion Games third edition games when
hosting at conventions. I must cut out these new templates and need some extra
ones (just a hint, Jeff, I can use some extra template cards, gratis, please)
for use when I demo the game at conventions. For now, though, I will not stop
to cut out what I have as I continue to delve into the wondrous world of third
edition NAPOLEON'S BATTLES.
Whew! Digging into this box is getting to be hot work and the
box still seems to be about half full. Next, I come across the Scenario Cards,
which are all folded, have a hole punched in the upper left corner and are held
together through that hole with a metal ring. Guess what? I can't figure out
how to unhook the metal ring. The zippers on my winter coats should be this
sturdy - I recently spent $74 to put new zippers on my two heaviest winter
coats and am still bitter. Hooray, after only a couple hours of experimentation
and some bloody fingers, I finally solved the "secret of the ring". The trick
is that the most visible bump on the ring is not where you unhook the beastie,
it is its hinge. Just opposite the hinge is the break – just push the parts of
the ring on either side of the break away from each other and Scenario Cards
can easily be removed. Who would have thunk it? I'm so pleased with myself that
I stop for a last remaining piece of Christmas pumpkin bread and a cup of
coffee. Each Scenario is printed on card stock and most are four pages long,
except for the Battles of Lutzen and Waterloo, which have eight pages. The
twelve scenarios included are Valmy, Novi, Marengo, Auerstadt, Raab, Talavera,
Albuera, Gorodetschna, Lutzen, Craonne, Quatre Bras and Waterloo.
After my mole-like digging through these masses of high quality
cardboard, I noticed some plastic baggies along the side of the box. The first
one contains all the large, circular wooden markers. Since I finally found
these, I will pause and take a break from my writing while I stick the labels
onto them and pour myself some cool, refreshing lemonade. Looking over a copy
of NAPOLEON'S BATTLES is thirsty work and I've been
at it so long, I think I've missed some meals. "Old Fumble Fingers" finally got
all the labels attached and well-centered, so I am ready to continue on my
voyage to the center of the box. The second plastic baggie proves to contain an
ample supply (I refuse to pause yet again just to count these but there are
lots and lots of them) of the small, square wooden markers in eight different
colors. Sensibly, there are more yellow (react), blue (disordered) and red
(rout) markers, as these are used the most. I should have brought a backhoe but
I seem to finally be closing in on the bottom of the box. The next item is the
Reference Book, which is 56 pages long plus covers. This contains a treasure
trove of reference information about designing and setting up scenarios and
background historical information about all the different armies that
participated. For reasons that elude me but probably have something to do with
Lost Battalion production methods, this book is saddle-stitched (fastened
together with staples) while the other book below it is perfect-bound (glued
together with a flat spine).
Good things come to those who wait. I can see the bottom of the box and an
excellent box it is. Just as an aside, if you store your game elsewhere, this
box looks like it will be excellent for storing 10mm to 25mm figures.
By-the-by, this last item is the Rule Book, which is 96 pages long plus covers.
This contains a lengthy (15 pages) Introduction to miniature gaming and
instructions about raising miniature armies, including basing and organization,
and hints on tabletop terrain. This is followed by 12 pages of an Introduction
to the Rules which explains finding and interpreting game information,
commanders and other units, unit formations, troop type abbreviations, what the
markers mean and a detailed description of the Sequence of Play. The actual
Standard Game Rules cover 33 heavily-illustrated pages. This is followed by 24
pages of Optional Rules and three pages on interpreting scenario information.
If you are a veteran of the First and Second Editions you will find a few rule
changes but a game that still plays substantially the same as it always has.
Two substantial changes from the Second Edition are the 90 degree limit on
pivoting units and returning the artillery ranges to what they were in the
First Edition. Both books contain some excellent diagrams, sketches and
decorative artwork.
Wow, I'm finally done. This is a game that does the job
thoroughly, gets the job done and looks good doing it. Oh, and by the way, when
they finally get it posted online, the game will have its own forum and
discussion page at the Lost Battalion portal along with some items of interest
and some free scenarios. The information that Bob Coggins and I have already
sent to Lost Battalion for this site includes some general biographies, two
downloadable scenarios and our complete general's ratings list, including our
notes. This is some interesting reading and I hope to see it soon (hint, hint,
hint). We hope to use this get some lively discussions going about these
ratings, general historical topics, discuss some fine points of design and
generally have some fun.
The Armor Pages
By Phil Gardocki
The M3 General Grant/ General Lee
 |
| M3 Grant with reduced profile turret.
|
As photographed by the author.
Used with permission from the US Army Ordnance Museum.
|
The Grant/Lee tanks have been much vilified by history and gamers alike - there
was much fault to point at. At 10 feet tall, it had a high profile, its main
gun was not on a turret, its anti-tank gun was inadequate to deal with current
armor, its riveted construction lead to rivets becoming shrapnel inside the
hull wounding or killing the crew, taking out the engine, and even setting off
the internal ammo. Adding to its risks, its gasoline powered engine could catch
fire easily. However, the M3 did meet the requirements set for it, and was
producible with the factories of the day. Even as the M3 was rolling out of the
factory, the "Sherman" was on the drawing board. But in 1941, the US Armor
divisions could have the medium tank M3, or go to war with the light tank
"Stewart", but the high casualty rates for light tanks noted in the France and
North Africa made the M3 a necessity.
The reason for the high profile was due to the requirements of
having a 7.5 cm gun, which was regarded as the minimum caliber for a tank. This
size could carry sufficient explosive to destroy obstacles and act as short
range artillery when supporting attacks. However, the hull sizes available were
too small to support a turret ring for a 7.5 cm gun, so the compromise was
reached to having two guns. The main gun was a barbette mounted low velocity
7.5 cm which only had 34 degrees of traverse. To meet a requirement for fast
reaction time, the antitank gun had to be on a motorized turret, so the high
velocity 3.7 cm gun to use as an anti tank weapon was placed on top. This added
another foot to the profile. Adding further to the profile was the commander's
cupola and machine gun.
The Grant's 3.7cm gun could penetrate about 5.8 cm of armor at
500 yards compared to the German 3.7cm KwK 35/36 L/46.5 penetrating 3.7cm at
the same distance. In 1940 the maximum armor on a German
Panzer III H and Panzer IV's models A-D
was 3cm. The American High Command regarded this as good enough, as the theory
of tank combat was in exploitation, not tank to tank combat.* And for the task
raising hell in enemy rear areas, the M3, with its 4 machine guns, a 7.5cm, and
a 3.7cm gun was a land battleship.
One of the construction challenges faced by the factories was
how to fabricate the M3 hull. Neither America nor Canada had the equipment to
cast hulls of sufficient size. Although plans were underway to build the
casting capacity, later used on all M4 and subsequent tank construction, the
Allies could not wait for the new capacity and needed tanks immediately. As a
compromise, rivets were used to join the 5 cm armor plate together. This
allowed the armor to be rapidly cast in sections and assembled on the
production line. The rivets were in the M3A3 and M3A5 were welded into the
plates to stop them from spalling – breaking off and ricocheting around the
inside of the hull – when the armor took hits from high explosives or anti-tank
rounds.
 |
| M3A1 Lee II, with cast hull.
|
| Used with permission from the US Army Ordnance
Museum.
|
The gasoline engine was used in early versions of the M3
because gasoline engines had a higher power to weight ratio than diesel
engines, allowing a smaller engine, and thus less armor to protect it, yielding
less weight overall for the same combat abilities. While the use of gasoline
engines in tanks has been criticized it should be noted that Germany also
fueled their tanks with gasoline. The Soviet Union, after receiving after
action reports on the Spanish Civil war of the flammability of tanks decided to
make their own tanks run on diesel. And required lend lease Grants sent to the
Soviet Union to be equipped with lower powered diesel engines. The British were
indecisive on fuel requirements, their tanks vacillated between diesel and
petrol power throughout the war.
So what is the difference between the "Grant" and the "Lee"?
The short answer is the Grant was the version of the M3 that was shipped
to England. The British insisted on some changes for their models. They gave
the fitted radio suite to the tank commander, reducing the crew requirements
from 7, to 6. And they produced their own turret for the M3, removing the
cupola and supporting machine gun, thus reducing its profile. Contrary to
what is commonly in print, the M3's sent to Russia were Canadian made Lee's,
not Grants.
When designed, the M3 was proof that you can meet all the
customer's specifications, and not give them what they wanted. However, the M3
has to be considered in the timeframe under which it was built. The Canadian
built Lees were nick-named "A Coffin for Seven Brothers" by the Russians. The
British even after experiencing horrendous looses in tanks, accepted the Grants
only after serious modification to the design. But the enemy had a different
point of view. After the Battle of Gazala, Rommel was shocked that the British
had over 200 Grants with 7.5cm guns, while he only had 30 tanks with better
than guns bigger than 3.7cm. He later wrote "At the end of 1941 the German
Panzer III and Panzer IV were still superior to enemy types in range and
caliber of guns and, in some measure, maneuverability. This advantage was held
until May 1942, when our opponents found an answer with the Grants and Lees,"
* The American theory of anti tank warfare at the time, as
described by General Devers was this, "The answer to the tank is the gun." He
reasoned it this way, "Why spend $35,000 for a tank, when we can spend $1,000
for the antitank gun." This lead to the call up of over 220 independent tank
battalions. Where this theory fell apart was when you calculated the full cost
of the manpower to drive the weapons systems. The antitank gun could kill a
tank, providing it happened to be pre-deployed where the tank was going to be.
But on average it took about 6 guns to kill one tank. With a crew of 3, this is
18 men. And the men were far more expensive to train, ship, and maintain than
the gun or tank.
|
|