| In This Issue |
|
| Enemy in Sight™ |
| Beautifully illustrated and wonderfully fun,
Enemy in Sight™ is a WBC Century Game...learn
more. |
|
| The Battle of the Bulge |
| The U.S Army Fifth Corps holds out against the
German 6th Panzer Army. Learn more... |
|
| Galactic Expanse™ |
| Read about the spark that set off the Gar-Nizk
Encounter War and then see a series replay of the
Galactic Expanse™: Starship Battles being played. |
|
| Girl Scouts and Marines |
| Read about a river crossing in the Philippeans by
the United States Marine Corps to uphold the honor of the Girl Scouts.
Learn more... |
|
| Panzer Pak 4 |
| Lend-lease forces, TO&E's and Orders of
Battle for the Red Army. Learn more... |
|
| Task Forces at War™ |
| For players new to the hobby
Task Forces at War™ is reminiscent the game "war". It's
loads of fun and plays in only twenty minutes. |
SQUELCH!
Tap, tap,
tap. "Is this thing on?" I have had enough! No more second banana,
man behind the scenes. I have hijacked this issue of Cher Ami from Publisher
Craig Taylor. No ramblings about lost toy subs in some nameless farmer's pond,
no stories of years spent sponging off of the tax payers as a military brat and
no references to obscure relatives and, most of all, no "Unca Craig". But as
many revolutionaries have found, the revolution was easy, actually ruling is
the hard part. To simplify the ruling, I left Craig's other articles in place
and I'll let him resume work on the next issue. But, for now, I want to give my
own slant on our quaint little company.
The last six weeks was a whirlwind of activity here, with major
conventions: Origins, Historicon, and WBC on practically alternate weekends.
Meanwhile, many of us maintain normal jobs and were trying to replace depleted
stocks in between road trips. Manning the booths were Becky and Brian. At
Origins, between them, they demonstrated our new
TASK FORCES AT WAR™ about 500 times and
actually managed to "wear out" one of our coated decks (it took over 300 plays
to get one card "dinged" with a folded corner). At these conventions, we also
released our new games GALACTIC EXPANSE™:
STARSHIP BATTLES, ENEMY
IN SIGHT™ and
PANZER® PaK 4, as well as the entire
re-release of the five sets in the
BATTLELINES®: Stalingrad Campaign.
We demonstrated every game in our line at one time or another
at Origins and Craig ran SERGEANTS!™ – In
Miniature and Brian Robinette ran a NAPOLEON'S
BATTLES™ for us at Historicon. We sponsored four tournaments at WBC.
Craig ran three heats + finals SERGEANTS!™
and BRAWLING BATTLESHIPS™ STEEL
tournaments, Jeff ran a two heat + finals BATTLEGROUP™
tournament and Neal Schlaffer ran a two heat + finals ENEMY IN SIGHT™
tournament. It was my first time at
WBC and I had a great time. In addition to demonstrating GALACTIC
EXPANSE™, BATTLELINES®: Streets of Stalingrad,
and BATTLEGROUP, I enjoyed playing in the SETTLERS OF CATAN™ tournament.
Also playing in that tournament were Julia and Michael Billings, respectively
Jeff's mother and newly commissioned son. On Saturday evening, five of us
settled down to a relaxing (!) game of DIPLOMACY™, with Michael and yours
truly collecting the collective win.
If you didn't make WBC, but want to pretend that you did, we
still have available the customizable tee shirts
from the convention available at our website. Just pick one to three pieces of
game box art and we will do the rest.
Philip H. Gardocki III
Lost Battalion Games Webmaster
COMING SOON!
We have so few people doing so many different things that we
don't like to announce new releases before we hold them in our hot little
hands. If you promise not to pester us for more details, we will use this new
feature to let you know what is being worked on down in the bunker and what
should see the light of day by the end of this year.
THE KAISER'S PIRATES™:
Jim Day, the designer of the PANZER
series, is finishing up this card game about German naval surface raiders in
World War I. If you were lucky, you caught the preview demonstration that Jim
did at the World Boardgaming Championships.
SERGEANTS!™ – Scenarios
Book 2: James Meldrum did the basic design for all the
scenarios found in this one, which includes scenarios involving the British,
French, Germans, Italians, Soviets and United States armies and vehicles and
markers from the SERGEANTS! – Expansion.
SERGEANTS!™ – In Miniature: New
sets of the excellent MiniFigs "N" gauge miniatures will be added for American
and French soldiers plus vehicle/antitank gun sets for the British, French,
Germans, Italians, Soviets and United States. Each set also includes the bases
for mounting the lead.
IN SPACE, NO ONE CAN HEAR YOU SHUFFLE!
GALACTIC EXPANSE™: STARSHIP BATTLES
SPACE WARS ACTION CARD GAME
This is an exciting card game of strategy,
tactics and chance in deep space combat between the warring space-faring
humanoid species who all feel that the galaxy is not big enough for all of
them. There's the Brean, who always try to operate their powerful starships
under the "rule of three" to increase their power. Then, there are the
matriarchal Gar/Garsin, who are most potent when a female "Queenship" is
present. The Nizk are the absolute masters of robotics, automation and
firepower. The strong suit of the Sarn is their almost hypnotic art of the deal
and they emphasize defense in battle. Starships can combine powerful particle
accelerator beam energy weapons and devastating hyperspeed torpedoes for close
combats with long-range raids by smaller ship-borne strike craft. All sides can
hire the deadly mercenary Shadowcraft. The four different species can ally in
varying patterns, resulting in different and interesting combinations in
different games, or can operate alone. Players determine when and where to seek
battles in star systems or nebulae. This is an entertaining and fun card game
for two, three or four players where every game is different. Playing time is
one to three hours and the game is currently available.
Now Available...
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AYE, I LIKES THE CUT OF YER JIB!
ENEMY IN SIGHT™
SAILING ACTION CARD GAME
Beat to quarters! Clear for action! Trim the rigging to battle sails! Run out
the big guns! Arrgghh, Matey! There's an ENEMY IN
SIGHT™ , broadsides to be fired, prizes to be taken and
fun to be had in this exciting card game of chance and skill depicting the age
of fighting sail. John Paul Jones and Lord Nelson sail the seas again on your
gaming table in this easy-to-learn recreation of 18th and 19th Century naval
combat suitable for the entire family. HMS Victory, USS Constitution ("Old
Ironsides"), USS Constellation – they made naval history and they're all here
from the mighty ships of the line to the fast and nimble frigates. Break the
enemy line, rake their bow or stern, set them afire and pull alongside and
board through the smoke to take home a valuable "prize". Blockades, fire ships,
running aground and the weather gauge all play a role in a constantly-evolving
naval battle reminiscent of Horatio Hornblower and "Lucky Jack" Aubrey at their
audacious best. So board your "ragwagon", pace the quarterdeck, join the fleet
and sail off for high adventure. This game is a re-release of the popular
Avalon Hill title with upgraded, full-color graphics and high quality cards.
The game is recommended for two to eight players and ages 10 and up. Playing
time is two to three hours.
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FINALLY FOUND
Our website contains a number of devoted columns of information
and opinion. One of these features is the "Ships of
BATTLEGROUP™" articles, each of which covers the history of one
of the World War Two ships found in that card game. The following recent news
adds new information to the article on the Graf
Zeppelin.
The Polish Navy has tentatively identified a sunken shipwreck
in the Baltic Sea as being nazi Germany's only aircraft carrier, the Graf
Zeppelin. This discovery should shed new light on the mystery surrounding the
ship's fate. The Petrobaltic oil company discovered the shipwreck less than 40
miles north of Gdansk. The wreck was investigated by a Polish Navy survey
vessel using underwater robots and photographic and sonar sensors to gather
digital images of the 850-foot vessel. The shipwreck matched the Graf Zeppelin
in size and the presence of what appears to be a unique device that lifted
aircraft onto the flight deck from the hanger deck. The Graf Zeppelin was
Germany's one and only aircraft carrier during the Second World World War.
Launched on Dec. 8, 1938, it was never made operational. After the nazi defeat
in 1945, the Soviet Union captured the ship, but, since 1947, the ship's fate
has been shrouded in mystery.
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THE BATTLE OF THE BULGE – PART 3
THE INITIAL ADVANCES OF SIXTH PANZER ARMY
This issue of the Cher Ami Newsletter continues our series of
articles about the "Battle
of the Bulge".
All along the front, starting in the darkest hours of the
night, carefully preregistered German artillery crashed into American defensive
positions. After an hour of bombardment, the German tanks and infantrymen
swarmed forward as giant searchlights played their beams on low clouds to
create "artificial moonlight". Atrocious weather precluded much air activity
during the early days of the offensive, so the issue was to be decided by the
men on the ground.
In the far north of the offensive, Sepp Dietrich's Sixth Panzer Army attacked
elements of General Leonard Gerow's United States V Corps. Dietrich opted to
lead with his infantry to punch a hole in the American lines before committing
his armor. Assaults by the German 272nd and 326th Volksgrenadier divisions
failed to gain much ground from the U. S. 78th Infantry Division and 102nd
Cavalry Group. The main attack caught the veteran United States 2nd Infantry
Division passing through the green United States 99th Infantry Division to
continue an ongoing American attack. Caught seriously off-balance, the
Americans nevertheless skillfully fought off the German 12th Volksgrenadier,
the 277th Volksgrenadier and the panzergrenadiers (infantry) of the 12th SS
Panzer divisions, delaying them in a series of battles centered on the villages
of Rocherath and Krinklet. With German presuure increasing and threatened with
encirclement, the two American infantry divisions gradually fell back to the
town of Elsenborn and then to nearby Elsenborn Ridge by the 19th. Joined there
by the arriving United States 1st and 9th Infantry divisions, the V Corps held
off all further German assaults. The skillfull fighting retreat and final solid
defense here blocked the German drive on Liege, Belgium, the shortest route to
the Meuse River.
South of Elsenborn, Peiper's Panzer Brigade of the 1st SS
Panzer Division, with over 100 tanks and self-propelled guns, many of them the
huge and dreaded Tigers, slipped through the thin American lines and advanced
into the American rear area, followed at a distance by the rest of the 1st SS
Panzer Division and, after their relief further north by the 3rd
Panzergrenadier Division, by the 12th SS Panzer Division. Oberst (= Colonel)
Friedrich Heydte's paratroopers, hopelessly spread out after a night drop on
December 16/17, still led to additional confusion in this critical area. The
150th Panzer Brigade was also later fed into this confused fighting.
cpc_battleships.xml
The 150th Panzer Brigade, although commanded by SS
Obersturmbannfuhrer (= Lieutenant Colonel) Otto Skorzeny, was a normal army
unit of low strength and combat value. What it did have was English-speaking
soldiers, captured American vehicles and German vehicles painted to look like
American ones. Although the unit's combat career was short and ineffective, it
spread its share of confusion. Jeep loads of English-speaking German soldiers
infiltrated the American lines, removing and changing road signs, ambushing
convoys and even managed to worry the headquarters guards protecting Eisenhower
himself. This relative handful of German operatives caused the Americans to set
up hundreds of road blocks where soldiers were forced to prove they were
Americans by answering who was the girlfriend of Mickey Mouse and what baseball
team featured Joe Dimaggio (who was in the service himself in 1944). When
captured, these Germans were shot as spies.
Hitler also called for a "wave of terror" to sow confusion in
the Allied ranks. The SS (= "Schutzstaffeln" = "Protection Squads") originally
formed a small but politically reliable bodyguard for Hitler but, by 1944,
literally constituted an army within an army in the German war machine.
Although many of the dozens of SS units were drawn from foreign rabble, nazi
sympathizers and turncoats and were of low or indifferent quality, the seven SS
Panzer divisions, five of which were on the Western Front, were usually
considered to be "elite" units with high morale and the most and best
equipment. At age 29, Joachim Peiper was a veteran SS commander with a
particularly ruthless reputation from the Soviet Front and the Waffen SS (=
"Armed SS") troops in all their panzer and panzergrenadier divisions were
especially brutal. The SS advances were leaving trails of executed American
prisoners and Belgian civilians in their wake, the most notorious incident
veing the infamous "Malmedy Massacre". As word of these atrocities spread,
American anger grew and some units vowed to take no prisoners in SS uniforms,
which led to some particularly nasty struggles in the weeks to come.
In a classic "blitzkreig" (= "lightning war"), crushing small
units and going around larger ones, Peiper's Brigade led the German advance, at
one point forcing the evacuation of Hodge's United States First Army
headquarters at Spa. Advancing along multiple roads with various spearheads,
Peiper's force repeatedly ran afoul of varied resistance from isolated engineer
units at roadblocks, blown bridges across unfordable waterways and vicious
organized resistance in strong defensive positions held by regular American
combat outfits. Making it as far as Stoumont before running out of gasoline,
Peiper found himself separated from the other SS units in a position that was
nearly surrounded and endlessly blasted by the excellent American artillery.
Worse, the SS troops were relentlessly attacked by elements of the United
States 3rd Armored, 30th Infantry (also busy hunting down Heydte's
paratroopers) and 82nd Airborne divisions. After heavy fighting, the German
spearhead was largely destroyed. Peiper and 800 of his men finally escaped only
by abandoning all their vehicles and heavy equipment and walking back to the
German lines. This all but ended the independent offensive by the German Sixth
Panzer Army. By December 21, the original German plan had failed.
Continued
Next Month...
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ALWAYS READY WITH A HELPING HAND!
PANZER® PaK 4—Lend Lease Forces
Expansion Set for PANZER®
The Panzer® Miniatures
Rules contain all the gameplay aids and rules necessary to use the
additional unit cards and organizations contained in the new
Panzer® PaK 4 - Lend Lease Forces module. As with the previous
three modules, this book is loaded with 32 pages of detail in full color.
Inside you will find Soviet TO&E charts covering the Soviet forces that
used lend lease equipment. You can use this information to a great variety of
historical units. In addition you get an additional 8 lend lease vehicle unit
cards. The components included are:
-
Soviet Army TO&E: General
organizations that used lend lease vehicles — includes Tank Brigade, Tank
Corps, Motorized Rifle Corps, Guard Heavy Tank Regiment, Anti-Tank Regiment,
Anti-Tank Battalion, Anti-Aircraft Regiment, Sapper Battalion, Guards Sapper
Battalion, Mechanized Corps, Guard Mechanized Brigade, Guards Tank Brigade, SU
Regiment, Guards SU Regiment, Guards Motorcycle Battalion and Guards Mortar
Battalion down to the individual vehicle, gun and squad level.
-
Unit Data Cards: 8 new unit data cards [Valentine II, Matilda II, Valentine
VIII, Stuart III, Churchill III, M3 Lee, Sherman III (75mm), Sherman III
(76mm)]
-
Scenarios: Five new scenarios
-
Game Cards: Hidden Movement Cards
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CHER AMI NEWSLETTER BULLETIN BOARD
OPPORTUNITIES FOR CLUBS AND CONVENTION ORGANIZERS!
Our Lost Battalion Games – Club Affiliate Program supports clubs and convention
planners. If contacted in a timely manner, we can support your conventions or
game days with door prizes, program advertising and/or attendance including
running events and securing a booth or table. We are dedicated to helping
groups experience and enjoy our games. If you are interested in becoming a Lost
Battalion Games – Club Affiliate, contact us at
clubs@lostbattalion.com.
SUBSCRIBE TO CHER AMI!
If this is the first time you have ever seen a copy of Lost Battalion's Cher
Ami Newsletter and you would like to see more, please take a minute to take out
a free subsciption by clicking on the button below. Then, you will receive each
new issue as it is electronically published.
Subscribe...
WRITERS WANTED!
PUT FINGERS AND TOES TO KEYBOARD AND EARN SOME CASH OR
DISCOUNTS!
Lost Battalion Games is looking for contributors in many
different places. As you know, the heroic pigeon Cher Ami had wings for arms
and a wooden leg and couldn't do much typing (see the Feathered
Friend" article in the "A Mystery Called History" feature column). This
new expanded format CHER AMI NEWSLETTER now has at least four pages and we hope
to double that on a regular basis before too much longer. We need and have room
for many more interesting newsletter articles and are actively looking for
contributors. We desire short (about 500 to 1500 word) articles on unusual
military topics, with the emphasis on "unusual".
However, this newsletter is just the tip of the iceberg. Do you
have any "Cold War Stories"? Are you the top man in your class at one of the
Lost Battalion games? So, how about some replay or hints on play articles to
instruct the great unwashed?
If you have some writing talent and have an interesting yarn to spin, we will
pay you for each (edited) word in a final accepted/printed article. The pay
will be five cents per word or twice that amount if taken as a discount on an
order for any of our fine Lost Battalion Games products. Submit articles to
newsletter@lostbattalion.com
TASK FORCES AT WAR
RECOMMENDED FOR DADS AND LADS
TASK FORCES AT WAR
is a 64-card, diceless, two-player introductory card game designed to be both
easy to learn and quick to play. It is an excellent game for a parent to use to
introduce children to the fascinating  hobby of war games or to expose an unsuspecting
friend to the joys of historical gaming. The game is based on World War Two
(1939 – 1945) naval combat, when fleets combined battleship firepower with
bombing strikes from aircraft carriers. It looks great; using the same
full-color pictures of American, British, French, German, Italian and Japanese
capital ships of the Second World War that were used in
BATTLEGROUP, and is backed up by the same
informative Ships of BATTLEGROUP articles at our
website. The game system allows players to deploy "task forces" of warships
from their hands. Comparisons of the ships deployed in the opposing task forces
determine if they will engage in a carrier battle, a surface battle or an
air-surface battle. One player commands the Axis fleet, one player commands the
Allied fleet and the side that scores the most victory points by "sinking"
enemy vessels wins a hand. Win two hands and you win the game, although this is
easier said than done! Every playing is different and playing time for a game
is easily under one hour. Components include an Allied Ship Deck, an Axis Ship
Deck, and the rules. The game retails for only $9.95.
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HAVE YOU SEEN THIS?
Our website contains a number of devoted columns of information
and opinion. One of these features is the "Cold War
Stories." These articles, are about incidents that occured during the
Cold War, most of which did not make any news. Also these articles are written
either by people that were there, or, at most, by people that knew someone that
was there. We have more than a dozen posted and another dozen in the
queue.
Here is an example:
THE GIRL SCOUTS AND THE MARINES
By S. Craig Taylor, Jr.
In the late 1960s, when I was attending college in
the "48", the rest of my family was living in the Philippines, as my father was
stationed at Clark Field when he wasn't TDY to Thailand or South Vietnam. My
kid sister was in high school over there and a member of the Girl Scouts. This
is her cold war story, although her connection with the military was only as an
Air Force dependent. In her adult years, she has chosen to collect her combat
scars as an elementary school teacher.
The Girl Scouts, when they are not selling their cookies,
occasionally go on camp outs. On this occasion they were camped across a wide
but shallow creek from some civilian, Filipino, homes and separated by some
thick trees from the encampment of a battalion of U. S. Marines who were in the
Philippines resting after an arduous tour in Vietnam. Apparently there were
strike-you-dead type orders restricting the Leathernecks from the trees, as
most of these men were only a few years older than the more senior Girl Scouts
and had not so much as talked to an American woman in months, but they kept
strictly to their own campground.
One morning, the Girl Scouts awoke to find that most of their
laundry, left on clothes lines overnight, was missing. Complaining to the
powers that be, word went out to the Marines to provide a guard detail for the
Girl Scouts. This must have been one of those rare occasions when the rule to
never volunteer went by the wayside and apparently there was no difficulty in
rounding up a squad to move to the Girl Scout's campground for their
protection. Who was supposed to guard the young ladies from the Marines is
anybody's guess.
While the Grunts guarded the tents, the girls went some
distance from their camp for their daily activities. Later that day, it started
to rain and by the time the girls were under canvas, they were pretty wet. They
used some clothes line strung under canvas to hang their Girl Scout berets to
dry. The Marines had moved into the tents to get out of the rain also, and
everybody was drinking hot cocoa and making nice as the Marines got to talk to
some authentic American girls.
When the rain stopped, everybody came back outside and
discovered all the berets had been stolen. Across the river, they could be seen
hanging from lines around one of the Filipino buildings. I guess the thieves
figured that they had nothing to fear from the girls and didn't even try to
cover their tracks. What the thieves hadn't reckoned on was that they had
crossed some very tough combat veterans.
Apparently the honor of the legendary Corps was on the line and
the toughest-looking sergeant any of the girls had ever seen was dispatched to
the camp. He chewed out the camp guards, lined them up, inspected them and
checked their equipment just like he would in preparation for a patrol in the
boondocks of "The Nam". Then, they formed into a line assault formation and
plunged into the shallow creek, heading for the civilian settlement.
One can only assume that one of the thieves in the building in
question looked out and spotted a group of the finest assault troops in the
world making an amphibious landing in his back yard. Over a dozen people came
pouring out of the doors and windows heading for the high lonely like so many
roaches after turning on a light. All the stolen items were recovered and
returned to the fair American maidens and there were no further incidents for
the remainder of the campout.
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