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Now In: Lost Battalion Games : News : Cher Ami 2006 Newsletters - May

 As they say with Monty Python, now for something completely different. The entire gaming industry has, for most of its history, been driving in a fog. Some of the larger (general interest) companies did some surveys many years ago, before there was a World Wide Web, and, since then, at least to my knowledge, design and marketing efforts in the game industry have been by guess and by golly. You can see the changes in the games and their relative popularity but the reasons behind all of this are largely anecdotal. Now, something is available that could alleviate this problem.

Ohio State University's School of Communication, in partnership with the Game Manufacturers Association (GAMA) and The Wargamer, is undertaking one of the largest and most comprehensive studies of hobby game players ever conducted. They need your help in making this survey the best it can be.

The OSU researchers are investigating patterns of motivation and usage by card, role-playing, board game and other game players. Questions the survey seeks to answer include:

What do game players like in games they play?

Why does a game-player like these attributes?

What motivates continued game play and preferences for various types of games?

Where are games bought and what influences those purchase decisions in light of preferences and motivations?

With whom and where do gamers play, how frequently do they play and how do these decisions influence preferences and motivations?

This study is being conducted as an online survey. The Web address for the study is http://www.gamesurvey.org. The survey takes approximately 20-30 minutes to complete. The Gamesurvey.org site plans to stay open until 31 May, 2006. They need your help in getting the word out to game players about this survey. Please post announcements on your Web sites, to your newsgroups, to your e-mail buddies and anywhere else you can think of to invite game players to take the survey. You can also e-mail Brant Guillory [guillory.2@osu.edu] to get web banners for the survey. They thank you in advance for your help. We are mentioning this because this information can potentially help not only Lost Battalion Games but the entire gaming industry and we urge you to take part.

S. Craig Taylor, Jr.
Lost Battalion Games Publisher and
Cher Ami Newsletter Editor

NOW AVAILABLE!

SERGEANTS! - EXPANSION

So far the Soviet, German, British and Italian soldiers in the SERGEANTS! game system have had it pretty much to themselves. Oh, there’s an assortment of mortars, flamethrowers and shaped-charge weapons and that nasty German 75mm  infantry gun, but it has always been the shoulder weapons that settled the issue and decided the outcome of a scenario. The M3 Lee M4 Sherman 57mm AT Gun units SERGEANTS! – Expansion adds U. S. Army and French soldiers to that grunt mix but this is not a complete game as in the past. There are no dice, no pin markers, no fire markers and no rules for the soldiers – just use those four pages of rules, dice and pin and fire markers already included in one of the complete games, SERGEANTS! – On the Eastern Front and SERGEANTS! – In the Sand.

Yes, it is incomplete by itself, but the SERGEANTS! – Expansion adds much, much more. There is a lot here and we’re notSergeants Mapboard 9 fooling around. In fact, there is so much more that the rules for the new units and markers are eight pages long, twice that of the rules found in the complete games and there are also twice as many die-cut unit counters as in the complete games! There are two attractive, extra-large Mapboards and four exciting scenarios that include all the nationalities included in the Expansion and in both the game sets and then, there are all those other markers and units.

First, there are the objective markers. The objective markers include grounded aircraft and depot markers to guard and attack and tent and small building markers to supplement the buildings printed on the Mapboards. Then, there are those alternate ammunition markers for Sergeants Mapboard 10 preliminary bombardments/craters, smoke shells to hide day movements and star shells to illuminate night movements at the worst possible moments.  Oops! Matilda unit

Obstacle markers (dragon’s teeth/road blocks, barbed wire, minefields and antitank ditches) prevent or slow maneuvers. Entrenchment markers (foxholes and trenches) protect units in their hexes; in effect, they convert open hexes into hard cover hexes. Fortification markers (pillboxes, caves and bunkers) protect units and may be linked with underground tunnels.

Finally, there are vehicle and antitank gun units for Great Britain, France, Italy, Germany, the Soviet Union, the United States

Sergeants Expansion

and Japan (yes, they are coming later). These include small but useful assortments of vehicles and guns from powerful tanks like the Pz-V “Panther” to armored cars, halftracks, trucks and jeeps and from pipsqueek antitank guns like the French 25mm to the powerful German 75mm. Although pure tank battles are possible, the vehicles are normally employed in ones or two to support the soldiers.

Be the first on your block to teach your neighbors a good lesson by waging blitzkreig warfare for only $15.95.

 

The 2006 World Boardgaming Championships will again be held at the Lancaster Host Inn on August 1 – 6, 2006. Lost Battalion Games will be running events in, BATTLEGROUP,, SERGEANTS, BRAWLING BATTLESHIPS STEEL, and ENEMY IN SIGHT (which we are reprinting). The winner of each event is awarded a handsome plaque.  If you like to play board games; this is the place to be!

THE BATTLE OF THE BULGE

This issue of the Cher Ami Newsletter launches a series of articles about the “Battle of the Bulge”. The “Battle of the Bulge” was actually a campaign that consisted of hundreds of smaller battles and is of interest to historians because it was large, fought in unusually rough terrain in harsh winter weather and both sides were on the offensive at different times and places along the front. Both sides fought well and the opponents were well-matched.

The campaign is of interest to Lost Battalion Games because it touches on three of the games in our line. Our COMBAT SOLDIERS In the Battle of the Bulge card game is an abstract recreation of the battle at a low level that catches the confusion of the actions. Our Panzer In Miniatures game, using the PANZER PaK 3 Module which adds American units, can be used to recreate all sorts of battles using 1/285th scale miniatures and many small scenarios based on situations from the historical Ardennes Campaign of 1944 – 1945. If you own the SERGEANTS! – Expansion, you now have American units and some Battle of the Bulge scenarios, already finished and play tested, will be available soon. During World War Two, the two most serious “surprises” experienced by the United States were the “Day of Infamy”, the Japanese attack at Pearl Harbor on December 7, 1941, and the German Ardennes offensive known as the “Battle of the Bulge”, starting on December 16, 1944. In both instances, clues of unusual activity were misunderstood and disregarded.

The Japanese thought they could strike hard blows and win enough early victories to force a victorious negotiated settlement – that plan had worked for them before in the 1904 – 1905 Russo-Japanese War. The United States was surprised that the Japanese would start a war with such a powerful adversary that they would inevitably lose and also surprised at the location of the attack – if the Japanese attacked, it was expected to be directed at the British in Malaya and at the United States in the Philippines. The Japanese thought that eliminating the United States Pacific Fleet with a surprise followed up by quick conquests in the Pacific was a way to win an otherwise uneven war. The Japanese were later surprised themselves when they found that the United States was prepared to accept the heavy losses necessary to roll back the Japanese defense perimeter.

In the 1944 German surprise, after a series of catastrophic disasters in 1944, the Germans were thought to be finished. The German high command, at least in the person of Nazi dictator Adolf Hitler, thought that a surprise offensive in the Ardennes would reverse the war’s momentum – an offensive through the Ardennes had worked before, in 1940, when France was overrun and forced to surrender. Of course, Hitler ignored most basic military logic in his desperate, last-ditch effort to change the course of the war. Ever since, commentators have sought to show how various “clues” were available to predict both attacks but the real, root cause for the surprises at Pearl Harbor and in the Ardennes was an inability to understand the enemy’s desperate and twisted logic.

Militarily, “surprise” is considered to be a “force multiplier”. A force having the advantage of surprise is more effective in combat. A force that has been surprised is confused, disorganized and demoralized and is less effective in combat. The combination of a more effective attacker and a less effective defender multiplies the value of the attacker beyond normal comparisons of numbers, equipment and training.

By the end of 1944, the war was going very much against Nazi Germany. In the east, “Operation Bagration”, starting on June 22, turned into the “Destruction of Army Group Center” as a huge hole was ripped in the German lines. The Soviet armies drove on to the borders of East Prussia and 25 German divisions simply disappeared. Earlier that month, the Allied armies in Italy broke through the German mountain defenses, liberated Rome on June 4 and drove into northern Italy. Two days after the fall of Rome, the Allied armies in Great Britain, under Dwight D. “Ike” Eisenhower, established a beachhead in Normandy on “D-Day”, June 6, 1944. This tied up the 1,000,000 German troops in northern Europe in a bloody campaign of attrition as the Allied beachhead was expanded and heavily reinforced. Two months later, the Allies broke out at Avaranches in “Operation Cobra”, leading to a German rout and their near encirclement near Falaise. Most of France and the Low Countries were liberated by the victorious Allied armies as they drove forward to the German border as the colors of autumn deepened.

Allied progress slowed as gasoline, entering the continent over the Normandy beaches, now hundreds of miles to the rear, could not be brought forward fast enough for their hard-charging mechanized spearheads. While the Allies were stalled, the Germans gained time to deploy newly-raised troops to defend their prewar border fortifications, known as the “West Wall” or “Siegfried Line”. These fortifications were out of date but strong enough to protect the German defenders from the overwhelmingly powerful Allied artillery and airpower. In addition to supply problems, the 60 American, British, Canadian, French and Polish divisions in northern Europe were suffering a manpower crunch. American and Canadian replacements had to cross the Atlantic, French conscripts needed training, as most of their army from 1940 was still in German prisoner of war camps, the Poles were cut off from their country’s potential recruits and the British, after five years of war, were reaching the end of their manpower pool. Aggravating American replacement problems was that, prior to mid 1944, most U. S. Army losses had been in the Air Force, then part of the Army. The United States, which provided the majority of the Allied divisions, had trained a high a percentage of its manpower for tasks other than ground combat so there was a shortage of ground pounding infantrymen. Even the trained infantrymen still at home were slow to arrive in Europe as the war there was felt to be almost over and there was a reluctance to ship troops to Europe that could be used in the ongoing war in the Pacific.

British Field Marshal Bernard Montgomery, commander of the Twenty-First Army Group, made a daring attempt to use paratroopers to seize the key bridges through the Netherlands into Germany in “Operation Market Garden” but the attempt failed. His Canadian First Army was involved in a long and difficult campaign to clear the approaches to the great port of Antwerp. Once Antwerp was available, its use as a port and supply center would relieve Allied supply problems. Until then, General Eisenhower felt he could only bring the Allied armies into a continuous line along the German border, maintaining pressure until the Germans either snapped or the arrival of more gasoline and replacements permitted a resumption of a full-fledged Allied drive into Germany.

As the late autumn Allied campaign developed, American General Omar N. Bradley’s Twelfth Army Group was advancing slowly. The American United States First and Ninth armies inched forward north of the Ardennes. South of the Ardennes, American General George S. “Blood and Guts” Patton’s United States Third Army was also advancing slowly. Between the First and Third armies, Bradley, as a “calculated risk”, left only the four divisions of General Troy Middleton’s United States VIII Corps to hold eighty miles of rugged Ardennes terrain. In peacetime the Ardennes is a picturesque vacation area. In 1940, the German panzer (armored) divisions had run right over the handful of unprepared French troops in the area on their way to defeating France in only six weeks. Despite that earlier success, the area was unsuited for large mechanized operations and by late 1944 was a “ghost front” where both sides assigned wrecked units to recuperate from fighting elsewhere.

In a meeting on September 16, 1944, long before the Allied armies had reached the German border, German Fuhrer Adolf Hitler announced his intention to launch an offensive through the Ardennes. Planned for November, the attack was to be made by the three armies of Field Marshal Model’s German Army Group B. Repeated delays in accumulating troops, material and supplies eventually pushed the schedule back to the middle of December. Until then, German General Erich Brandenberger’s Seventh German Army and German General Gunther Blumentritt’s German Fifteenth Army were tasked with holding the line while reserves were massed to the rear.

Continued Next Month... 

CHER AMI NEWSLETTER BULLETIN BOARD
OPPORTUNITIES FOR CLUBS AND CONVENTION ORGANIZERS!!

Our Lost Battalion Games – Club Affiliate Program supports clubs and convention planners. If contacted in a timely manner, we can support your conventions or game days with door prizes, program advertising and/or attendance including running events and securing a booth or table. We are dedicated to helping groups experience and enjoy our games. If you are interested in becoming a Lost Battalion Games – Club Affiliate, contact us at clubs@lostbattalion.com.

WRITERS WANTED!

PUT FINGERS AND TOES TO KEYBOARD AND EARN SOME CASH OR DISCOUNTS!

Lost Battalion Games is looking for contributors in many different places. As you know, the heroic pigeon Cher Ami had wings for arms and a wooden leg and couldn’t do much typing (see the Publisher’s Corner Feathered Friend).  This new expanded format CHER AMI NEWSLETTER   now has at least four pages and we hope to double that on a regular basis before too much longer. We need and have room for many more interesting newsletter articles and are actively looking for contributors. We desire short (about 500 to 1500 word) articles on unusual military topics, with the emphasis on “unusual”. However, this newsletter is just the tip of the iceberg. Do you have any “Cold War Stories”? Are you the top man in your class at one of the Lost Battalion games? So, how about some replay or hints on play articles to instruct the great unwashed? Are you a fan of SERGEANTS! or PANZER and devised an interesting scenario that you would like to share with other gamers? If you have some writing talent and have an interesting yarn to spin, we will pay you for each (edited) word in a final accepted/printed article. The pay will be five cents per word or twice that if the pay is taken as a discount on an order for Lost Battalion Games products. Submit articles to newsletter@lostbattalion.com

SUBSCRIBE TO CHER AMI!

If this is the first time you have ever seen a copy of Lost Battalion’s Cher Ami Newsletter and you would like to see more, please take a minute to take out a free subsciption by clicking on the button below. Then, you will receive each new issue as it is electronically published.

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PAINTED TOYS WITH SOUTHERN CHARM!

THE NASHCON HMGS MIDSOUTH 2006 CONVENTION

Lost Battalion Games will be attending the NASHCON HMGS MIDSOUTH Miniatures Gaming Convention in Nashville, Tennessee. The convention site is the Franklin - Cool Springs Marriott from May 26 – 28, 2006. Debbie and Jeff will be manning the booth and we will be sponsering and running a BRAWLING BATTLESHIPS STEEL event there.

THE SUMMER CONVENTION SEASON
SO MANY GAMES, SO LITTLE TIME!

THE ORIGINS 2006 GAMING CONVENTION

Lost Battalion Games will be attending the GAME-sponsered ORIGINS International Games Expo in Columbus, Ohio. The convention site is the Greater Columbus Convention Center and the festivities run from June 28 – July 2, 2006. Lost Battalion Games will have a booth there and is sponsering and running an event to teach and play our exciting new SEA OF STARS: STARSHIP BATTLES card game.

Lost Battalion Games will also be participating in the Metagame (a convention-wide quest game) run by Cheese Weasel Logistics at Origins 2006. In the Metagame, each convention-goer who wishes to play is given a quest marker with a back-story and a list of ingredients on it. The gamer then needs to visit each participating company’s booth to get the item listed for the specific company. Upon finishing the quest, the gamer will turn in their quest marker and receive a raffle ticket for the prize packages awarded at the end of the convention. Last year’s prize packages at the GENCON Convention were worth over $2,500!

LOTS AND LOTS OF PAINTED TOYS!

THE HISTORICON GAMING CONVENTION

Lost Battalion Games will be attending the Historicon HMGS EAST Convention in Lancaster, Pennsylvania. The convention site is the Lancaster Host Inn from July 20 – 23, 2006. Lost Battalion Games will have a booth there and is sponsering and running events in SERGEANTS! – In Miniature, PANZER and NAPOLEON’S BATTLES.

HAVE YOU SEEN THIS??

The “Features” Menu on our website is devoted columns of information and opinion. The newest of these is the “A Mystery Called History”, a new series of columns, each of which covers a piece of often overlooked history. These are somewhat edited versions of articles that have previously appeared in the Publisher’s Corner and earlier Cher Ami Newsletters. If you have not yet taken the opportunity to look them over, the following is a sample:

Feathered Friend

  By S. Craig Taylor, Jr.


I chose “Cher Ami” as the name for our electronic newsletter for entirely right and proper reasons. Those of you who know me well are probably flabbergasted that I chose a French name and most of you are probably unfamiliar with the name’s connection with Lost Battalion Games. At any rate, we’ve had some questions about the name for our newsletter and this column should answer them. It’s simple; really, “Cher Ami” was a bird who played a key role in the saga of the real “Lost Battalion.”

Cher Ami To explain, it’s time for Unca Craig to present a little history lesson. The army first experimented with homing pigeons in the Dakota Territory, as it was then, in the 1870s. The test was a complete fiasco, thanks to the voracious hawk and eagle population in the Dakotas in those distant frontier days, not to mention hungry Indians and starving settlers. The army, being the army, countered failure by getting more money from Congress and continuing operations in places with fewer flying predators and better beaches, such as Florida. When “Black Jack” Pershing led his punitive expedition into Mexico in 1916, some noisy crates full of crack homing pigeons were part of the force looking for “Pancho” Villa. Since, mysteriously, the first army aircraft had been assigned to the Signal Corps, the pigeons, who also had wings, were assigned to the same outfit shortly after the United States entered World War One.

The troopships carrying 2,000,000 of our doughboys “over there,” also shipped over some 7,000 patriotic pigeons. The Americans trained hard in the trenches during 1917 and played a key role in the tough fighting that halted the German spring offensives in 1918. The homing pigeons proved their worth whenever ground lines were cut or messengers were too slow. As the Allies switched over to the offensive, the United States Army was assigned its own section of the front and its own part in the Allied fall offensive.

The German army had held the Argonne Forest sector for four years and was well-entrenched in its positions. New York’s 77th “Times Square” Infantry Division, on the far left flank of the American attack on September 26, was in the thick of the fighting and drove ahead rapidly. When the attack stalled by October 1, “Black Jack” Pershing was furious and ordered the assault to resume “without regard of losses and without regard to the exposed conditions of the flanks….” Major Charles Whittlesey, in peacetime a Wall Street lawyer, commanding the battered remnants of his battalion, protested these orders but then followed them to the letter and drove ahead on a narrow front while flanking elements were stopped cold. When the Germans closed in behind him, Whittlesey and some 450 men and eight pigeons were surrounded and trapped behind enemy lines for a week, becoming known as the “Lost Battalion.” Ably assisted by fellow battalion commander Captain George McMurty, a veteran of the Rough Riders at San Juan Hill, Whittlesey formed an all-round defense. Repeated German attacks on the perimeter were repulsed by the soldiers’ small arms and sporadic artillery support. Rations and ammunition, augmented by air drops, were scarce and the defenders’ only reinforcements were less than 100 men under Captain Nelson Holderman, who managed to slip through the German lines.

On the sixth day, the shrinking pocket was being blown apart by misplaced “friendly” artillery fire. With only two pigeons left, Whittlesey ordered one sent to stop the barrage. The first pigeon escaped before a message could be attached. The last pigeon, old hand “Cher Ami,” who had already successfully delivered eleven messages in earlier fighting, was the last chance to deliver a message to halt the friendly fire. “Cher Ami,” which in French means “Dear Friend” and not “Suicidal Pigeon,” was a reluctant hero; with all the bullets whizzing by and shrapnel filling the air, it struck the bird’s little avian brain as a bad time to break cover. His handlers had to yell, shake his tree and throw rocks at the bird before he finally flew off on his historic mission. Over a quarter of the American pigeons used during the bloody Meuse-Argonne offensive were killed – the German soldiers made an enjoyable sport of shooting them down and they were a welcome change from field rations. “Cher Ami” was hit by a bullet that tore off one leg and shattered his breastbone but still fluttered twenty-five miles in thirty minutes to deliver the message. The barrage was lifted and the Lost Battalion hung on until relieved, one of the proudest and most legendary exploits of the American Expeditionary Force in the Great War. Only 190 soldiers, some of them wounded, marched out of the pocket, 190 more were badly wounded, including Captain Holderman, 107 were dead and 63 were missing. One other wounded survivor, “Cher Ami,” was patched up by a veterinarian and fitted with a little wooden leg.

Whittlesey, McMurty and Holderman all received the Medal of Honor and “Cher Ami” received the French Croix de Guerre with palm. The proud pigeon was an honored veteran until his untimely death in 1919. “Cher Ami” has the distinction of being the only member of the Lost Battalion to be stuffed and added to the Smithsonian collections.

So there you have it, boys and girls. That’s why Lost Battalion Games has a newsletter called “Cher Ami.”