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Now In: Lost Battalion Games : News : Cher Ami 2006 Newsletters - April

Publisher of over 100 Games! Spring has sprung and a young man’s fancy turns to playing outside in the local ponds. You wouldn’t think it to look at my recently-turned 60 self but Unca Craig was a strange child before he morphed into a strange adult. Thanks to Phil’s reminding me of an incident where a submarine crew used a commercial automobile product to plug leaks on their nuclear-powered boat, I recently had occasion to think back to the balmy days of my childhood. Back then, nukes were all the rage and our "Weekly Readers", read in those odd moments between “duck and cover” drills, were full of stories about the wonderful future of cheap, abundant nuclear power. Even better, you could get a neat, free, little plastic model of the Nautilus, the first nuclear submarine, in boxes of cold cereal ("Cheerios", as my senior moment-addled memory seems to recall). Anyhow, with all those boxes of healthful, circular oat food, I was a real reg’lar little feller and must have collected a dozen Nautilus models. If you filled them with baking powder (a product found in every home before the widespread popularity of TV dinners) and put them in warm water, they would submerge and then, after a pause, pop back to the surface when the baking powder was gone. Being easily amused, this entertained me for hours, leading my mother to ask, “Where the heck is the baking powder?” For a while, young master Craig's bath times looked like submarine regattas. One fine spring day I took the whole flotilla to a nearby pond and sent them on dives. The pond water was pretty cold and apparently that overlooked instruction about "warm" water was pretty important to the proper performance of submarine-borne baking powder technology and the elusive Nautili, although I hung around the pond for the rest of the day and returned many times on later dates, never resurfaced. For all I know they are still down there. Not that my memories of the 1950s have anything to do with this issue of CHER AMI, but I do so like to share.

S. Craig Taylor, Jr.
Lost Battalion Games Publisher and
Cher Ami Newsletter Editor

Limited Offer!

Due to unavoidable inflationary pressures, the PANZER® Miniatures Rules, our ever-expanding system for World War Two small unit actions using micro-armor and 1/285th or 1/300th scale troops will be increasing in price starting on May 1, 2006. This game has it all, from air-to-ground, close assault, overwatch, command control, unit cohesion, armor angles and penetration charts, hit locations, smoke, bogging, sighting, troop quality - you get the idea and you ought to get the game while it is still available at $59.95.

NOW AVAILABLE!

SERGEANTS! - EXPANSION

So far the Soviet, German, British and Italian soldiers in the SERGEANTS! game system have had it pretty much to themselves. Oh, there’s an assortment of mortars, flamethrowers and shaped-charge weapons and that nasty German 75mm infantry gun, but it has always been the shoulder weapons that settled the issue and decided the outcome of a scenario. The SERGEANTS! – Expansion adds U. S. Army and French soldiers to that grunt mix but this is not a complete game as in the past. There are no dice, no pin markers, no fire markers and no rules for the soldiers – just use those four pages of rules, dice and pin and fire markers already included in one of the complete games, SERGEANTS! – On the Eastern Front and SERGEANTS! – In the Sand.

Yes, it is incomplete by itself, but the SERGEANTS! – Expansion adds much, much more. There is a lot here and we’re not fooling around. In fact, there is so much more that the rules for the new units and markers are eight pages long, twice that of the rules found in the complete games and there are also twice as many die-cut unit counters as in the complete games! There are two attractive, extra-large Mapboards and four exciting scenarios that include all the nationalities included in the Expansion and in both the game sets and then, there are all those other markers and units.

First, there are the objective markers. The objective markers include grounded aircraft and depot markers to guard and attack and tent and small building markers to supplement the buildings printed on the Mapboards. Then, there are those alternate ammunition markers for preliminary bombardments/craters, smoke shells to hide day movements and star shells to illuminate night movements at the worst possible moments.

Obstacle markers (dragon’s teeth/road blocks, barbed wire, minefields and antitank ditches) prevent or slow maneuvers. Entrenchment markers (foxholes and trenches) protect units in their hexes; in effect, they convert open hexes into hard cover hexes. Fortification markers (pillboxes, caves and bunkers) protect units and may be linked with underground tunnels.

Finally, there are vehicle and antitank gun units for Great Britain, France, Italy, Germany, the Soviet Union, the United States and Japan (yes, they are coming later). These include small but useful assortments of vehicles and guns from powerful tanks like the Pz-V “Panther” to armored cars, halftracks, trucks and jeeps and from pipsqueek antitank guns like the French 25mm to the powerful German 75mm. Although pure tank battles are possible, the vehicles are normally employed in ones or two to support the soldiers. Be the first on your block to teach your neighbors a good lesson by waging blitzkreig warfare for only $15.95.

 

The 2006 World Boardgaming Championships will again be held at the Lancaster Host Inn on August 1 – 6, 2006. Lost Battalion Games will be running events in, BATTLEGROUP,, SERGEANTS, BRAWLING BATTLESHIPS STEEL, and ENEMY IN SIGHT (which we are reprinting). The winner of each event is awarded a handsome plaque like that shown above.

PILLS & POTIONS!

ELI LILLY

During the Civil War, young Eli Lilly (1839 – 1898) raised and was captain of the 18th Independent Indiana Light Horse Artillery Battery, which was mustered in on August 20, 1862 and equipped with six 3” Rodman rifled cannon. The battery was part of the Union Army of the Cumberland and participated in all the western campaigns until mustered out on June 23, 1865.

In 1863 the battery was permanently attached to Colonel John T. Wilder’s (1830 -1917) “Lightning Brigade.” The brigade proved to be a crack unit, although Colonel Wilder was a less than inspiring commander. In 1862, he had surrendered a garrison of 4,000 men when assured by the opposing Confederate commander, General Simon B. Buckner (1823 – 1914 - noted on both sides for his honesty and sense of fair play), that it was the right thing to do in the circumstances. Wilder eventually made brevet brigadier general but never got the real rank and, mostly on sick leave due to poor health, resigned in October, 1864. The brigade was assembled in late 1862 and comprised five veteran regiments of Illinois and Indiana mounted infantry who had purchased, with their own pay checks, the deadly new Spencer repeating rifles. The brigade also conducted raids into Confederate territory to steal horses and mules to use for mounts. For a while, the unit was called the “Hatchet Brigade” as they carried long hatchets until they procured some proper cavalry sabers. The result was a self-made cavalry brigade that shot and galloped into history as the “Lightning Brigade,” and which compiled a notable combat record, especially at the Battle of Chickamauga.

Perhaps inspired by the light-fingered activities of the rest of the brigade, Lilly kept his artillerymen busy procuring off-budget items. Obtaining four twelve-pound mountain howitzers and the mules to pull them, Lilly added the irregular “Jackass Battery” under Sergeant Eli Anderson, with all necessary supporting equipment, as an informal addition to the 18th Indiana. In mid 1863, this made Lilly’s unit the largest artillery battery in the army, with six rifled cannon and four howitzers. At the Battle of Chickamauga, the “Lightning Brigade” and their Hoosier artillerymen greatly distinguished themselves, although the brigade was later broken up and its units assigned elsewhere.

Lilly moved on to become colonel of the 9th Indiana Cavalry Regiment and served through the end of the war but “Colonel Lilly”, as he was invariably styled, is most noted for his postwar career. After failing at two other business ventures, he founded his self-named Eli Lilly and Company pharmaceutical corporation in 1876 in Indianapolis, Indiana. His familiarity with the often ghastly medicines of the Civil War led him to make only high-quality prescription drugs instead of the all-too common patent medicine nostrums so popular at the time. The company was a pioneer in making insulin and prospered. Under the leadership of the Colonel Lilly’s grandson, also named Eli Lilly (1885 – 1977), who joined the company in 1907, the corporation became one of the largest pharmaceutical companies in the world and is still in business (sales in 2004 were $13.9 billion).

Colonel Lilly is commemorated by the “Colonel Eli Lilly Civil War Museum” in Indianapolis, Indiana. Its outdoor centerpiece “Soldiers and Sailors Monument” is a particularly imposing limestone structure, standing a little over 284 feet high (only 15 feet less than the Statue of Liberty). Many statues are included in the monument or found on the grounds, including “War”, “Peace”, “The Dying Soldier” and representative infantry, cavalry, artillery and naval statues. Finished in 1902, it cost almost $600,000 then (about $500 million would be the cost today).

WRITERS WANTED!

PUT FINGERS AND TOES TO KEYBOARD AND EARN SOME CASH OR DISCOUNTS!

Lost Battalion Games is looking for contributors in many different places. As you know, the heroic pigeon Cher Ami had wings for arms and a wooden leg and couldn’t do much typing (see the Publisher’s Corner Feathered Friend).  This new expanded format CHER AMI NEWSLETTER   now has at least four pages and we hope to double that on a regular basis before too much longer. We need and have room for many more interesting newsletter articles and are actively looking for contributors. We desire short (about 500 to 1500 word) articles on unusual military topics, with the emphasis on “unusual”. However, this newsletter is just the tip of the iceberg. Do you have any “Cold War Stories”? Are you the top man in your class at one of the Lost Battalion games? So, how about some replay or hints on play articles to instruct the great unwashed? Are you a fan of SERGEANTS! or PANZER and devised an interesting scenario that you would like to share with other gamers? If you have some writing talent and have an interesting yarn to spin, we will pay you for each (edited) word in a final accepted/printed article. The pay will be five cents per word or twice that if the pay is taken as a discount on an order for Lost Battalion Games products. Submit articles to newsletter@lostbattalion.com

A TALE FOR OUR TIMES

BEAD THE LEADER

By Bruce Kohrn

Many years ago, when the Cher Ami editor was with Yaquinto Publications, my partner there, Steve Peek, designed a completely off-the-wall and senselessly violent promotional game called YELLOW TAVERNS. Bruce Kohrn, the esteemed designer of BRAWLING BATTLESHIPS STEEL, was kind enough to update the game into this modern horror.

Da Rules:

1) Set up game pieces on shown map locations. Dear Leader counter starts under that of his specs.

2) Game is played in turns with the DL piece / stack moving first and then the Tomahawk missile piece.

3) DL moves one hex in either direction along the outer hex circle. The Tomahawk then moves two hexes. The first hex is in the direction it is facing. It then changes facing one hexside and moves another hex.

4) The first time the Tomahawk enters the hex with the DL counter, remove the specs counter and place DL in the center people’s palace hex. From there, DL broadcasts a message declaring total victory over all ultra-right, gangster bellicose, half-baked sycophant running dogs.

5) Next turn, the DL counter is moved to any other hex. On additional turns, move the counter one hex (see #3).

6) The next turn the Tomahawk enters a hex with DL, remove this piece and the game ends (or does it?).

HAVE YOU SEEN THIS??

The “Features” Menu on our website is devoted columns of information and opinion. One of these is the “Cold Wars Stories”, a new series of columns by Phil Gardocki, each of which covers a bit of personal history about the Cold War military. If you have not yet taken the opportunity to look them over, the following is a sample:

Design Flaw?

By Phil Gardocki

Publisher of over 100 Games!My Navy role was as a ship-to-air missile man. I did not really keep up with the advancements in anti submarine warfare. What I knew was interpreted from World War Two events and Hollywood movies of dealing with subs with limited endurance, usually less than 24 hours, being brought to the surface after a dramatic cat and mouse game.

You can imagine the great excitement when it was announced that our squadron of three destroyers had run across a Soviet submarine, believed to be a Foxtrot. We were going to see if we could bring it to the surface. I was only an observer in this evolution, and watched the slow dance of three ships moving counter-clock wise in a slow circle, each ship taking turns actively pinging the waters and tracking the sub in the depths. As the hours went by, our anticipation grew, to be the first to spot boiling waters that would herald the arrival of the ascending ship.

Then, as the days went by, our agitation grew, as sleepless night were spent listening to the high energy squeal of the sonars. On the third day, one of our ships had to break formation, as it was running low on fuel. We knew that we were also only 24 hours from that breakpoint ourselves.

Of course, I finally asked myself the question, “How long can it stay down there?” I realized I had the answer and went to my book,  All the World’s Navies.

The answer is 28 days.

Yes, a diesel powered Soviet Sub can stay underwater longer than a United States destroyer can stay above it.

Soviet Foxtrot Underway.

Same Foxtrot 2 weeks later...

 

OPPORTUNITIES FOR CLUBS AND CONVENTION ORGANIZERS!!

Our Lost Battalion Games – Club Affiliate Program supports clubs and convention planners. If contacted in a timely manner, we can support your conventions or game days with door prizes, program advertising and/or attendance including running events and securing a booth or table. We are dedicated to helping groups experience and enjoy our games. If you are interested in becoming a Lost Battalion Games – Club Affiliate, contact us at clubs@lostbattalion.com.

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