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Now In: Lost Battalion Games : News : Cher Ami 2005 Newsletters : October

No, your rheumy old eyes are not deceiving you, this is our "new look" newsletter. We know that there have been problems in the past regarding regularity and timeliness but we hope these are over. In the future, we hope to provide this newsletter on a regular basis, include more information on our products and company and even move my (ahem) twisted history lessons from the Publisher’s Corner to this expanded format newsletter. Becky Mauder has left us to pursue other projects, so the new team producing this newsletter will be me, providing most of the expanded text, and Phil Gardocki providing the computer expertise. Having said that, we have been so busy producing new product and attending conventions that it has been a terribly long time since our last Newsletter. After including everything, there is almost too much to fit into this, our first new expanded format newsletter, so let’s get cracking.

S. Craig Taylor, Jr.
Lost Battalion Games Publisher and
Cher Ami Newsletter Editor

NEW!!

BRAWLING BATTLESHIPS STEEL

WORLD WAR ONE NAVAL ACTION CARD GAME

SPECIAL LIMITED TIME OFFER: If you already own BRAWLING BATTLESHIPS and the BRAWLING BATTLESHIPS EXPANSION DECK, mention this with your next order at our website. We will drop in a free deck of the eight new playing cards still manufactured to match your older cards. Then, download the new rules from our website and your old game is updated to virtual BRAWLING BATTLESHIPS STEEL standards!

NEW!!

BATTLEGROUP

WORLD WAR TWO NAVAL ACTION CARD GAME

No, this is not a World War II version of BRAWLING BATTLESHIPS STEEL. We would never rehash an old game BattleGroup when new rules can provide new thrills! This time we pulled out all the stops! Craig and Jeff designed it in a rare lucid moment, Liz did a superb job of illustrating it, Becky put it all together in a stunning "postcards from the edge" format and we even forced non-gamer Debbie to play it (Jeff lost). BATTLEGROUP is an enjoyable card game of strategy and chance based on World War Two (1939 – 1945) naval combat, when fleets combined the awesome firepower of traditional battleships with the devastating long-range bombing strikes from aircraft carriers. Compared to BBS, this easy to learn but addictive game involves comparatively more skill in timing and planning and, despite the array of dice, less kissing up to dame fortune. Players determine when and how to seek combat; to use daylight for smashing carrier air strikes through defending fighters and dense antiaircraft fire or to use the dark of night for quick and devastating surface attacks using the battleship’s big guns. Submarines, land-based air, destroyers, mines and torpedo boats also all play their roles. Two to four players command Axis or Allied squadrons of battleships and aircraft carriers and the side that scores the most victory points by "sinking" enemy vessels and winning "sorties" wins a hand. Win two hands and you win the game, although this is easier said than done! This is an exciting and fun card game where every playing is different. Playing time is one to two hours. Components include an Allied Ship Deck, an Axis Ship Deck, an Action Deck, the rules and a bag of plastic dice and markers all for only $29.95

A CONTINUING STORY!!

MORE ON THE REBEL YELL AND REMEMBERING "OLD JULEY"

Well, as I stated at the start of this "new look" Cher Ami, my historical ramblings have been moved from my Publisher’s Corner to this venue. For this one time, the historical comments will be repeated here and in the current Publisher’s Corner ("One if by Land, Two if by Sea"). Try, try as you might, you cannot avoid this story. Regarding my comments in the previous Publisher’s Corner ("The Lost Symphony of the Lost Cause"), my old college roomie, Nolan Bond, saw fit to share some "Rebel Yell" stories with me and I am repeating them here for your edification. It is only fitting that these stories should reflect Nolan’s extensive background with marching bands and unreconstructed relatives.

Nolan's first tale goes back, as surprisingly few things do, to an outdoor concert. In the late 1800's, John Phillip Sousa and his band were performing in Fayetteville, North Carolina. The show was getting a luke-warm reception although there was enough applause to justify an encore - and what an encore the master showman chose. After "The War", "Dixie" was at first legally banned and, even after the ban was lifted, the once beloved tune fell dormant. Not that day! As one of the finest marching bands of all time crashed into the original Rebel Rouser, a shocked silence fell over the crowd for about eight bars. Then, all hades (we regard ourselves as a family company) broke loose. From somewhere in the crowd came the ululating signature sound of the Rebel Yell. As it floated over the strains of Dixie, another joined it and another until the downtown square was echoing with the spine-tingling mixture of the song and the yell. Old grey-bearded men who had pushed forward at Gettysburg in the certain knowledge of their impending death and stared into the smoking pit at Petersburg wept openly and hugged their equally emotional comrades. It was a moment to remember!

Nolan's own experience with the Rebel Yell was with a particularly recalcitrant great-great-uncle at a family reunion who swore that, on a good day, he could stand on his back porch and launch a yell that would roll down across the hollow and over the highway and make passing Yankee tourists take to the ditch. Unfortunately, on the day Nolan met him, it was not a good day, so Nolan will go to his reward only able to imagine that sound. Another lost opportunity.

Nolan can read and score music but this is the best he can do to render a Rebel Yell: "YEEEEEE HAAAAAW! YIP, YIP, YIP! YEEEEEE HAAAAAW!" I remain tone deaf and unconvinced.

In keeping with my wayward determination to include some history, I will delve further into another bit of obscure Confederate lore with the Disneyesque story of "Old Juley". "Old Juley" was a member of the First Missouri Brigade, which was arguably the best infantry brigade in Dixie’s western armies. As members of the Missouri militia, many of the brigade’s members fought at Wilson’s Creek and Pea Ridge before they were formally organized and mustered into the Confederate service and then they were in the thick of the fighting at the Battle of Corinth, the Vicksburg campaign, the Atlanta campaign and the disastrous Franklin/Nashville campaign. The last few hundred members of the brigade ran into some very tough and determined black Union troops near Mobile, Alabama in April 1865 and only a few of the Missourians ever made it back to the "Show Me" state.

"Old Juley" was the most celebrated member of the First Missouri Brigade but was not, as you may have guessed, one of its hard-fighting and/or hard-drinking officers. Instead, "Old Juley" had four legs and was an amazingly beloved mule. Robert J. Williams (1825 – 1902), who had served with Alexander Doniphan’s legendary 1st Missouri Mounted Volunteers (the equally legendary Doniphan was offered a general’s star by both the North and the South but chose to remain a civilian in the Civil War) during the Mexican War, was a major in the brigade’s 3rd Missouri Volunteer Infantry Regiment and owned the mule, who was originally used to haul around the major’s personal belongings. "Old Juley" was a sweet-tempered animal and soon became the regimental mascot. The beast was so popular that, amazingly, he survived the siege of Vicksburg, where the soldiers were reduced to eating rats and a meal of fresh mule meat must have looked mighty good, indeed. "Old Juley" served through the entire war and returned to Missouri with Williams after the war, where he was a minor celebrity wherever he appeared. Unlike the beloved mounts of Robert E. Lee and "Stonewall" Jackson, "Old Juley" managed to avoid being stuffed and placed on display (apparently a practice confined to Virginia) when he went to his final reward, so he has been largely forgotten. The major obviously thought well of his mule and was, at his request, eventually buried in his family’s cemetery plot right next to "Old Juley".

NEW!!

SERGEANTS! - In Miniature

This is a new phase in Lost Battalion Games’ expandable introductory-level game series. The separate SERGEANTS! - In Miniature German, Soviet, British and Italian sets of MiniFigs 12mm figures allow players to convert their SERGEANTS! – On the Eastern Front and/or SERGEANTS! – In the Sand games into a 3-D miniatures game. Each set contains exactly the metal figures and equipment needed to provide a complete set of miniatures for their nationality and the oversize, 3/4 inch square, bases necessary to mount them properly and still display all their SERGEANTS! game information. Each set sells for $14.95.

NEW!!

SERGEANTS! - SCENARIO BOOKLET

This booklet is chock-full of 23 new scenarios for the SERGEANTS! On the Eastern Front and SERGEANTS! In the Sand games and many scenarios that use parts of both games. There are variants on published scenarios and totally new and different scenarios. The British fight the Italians and Germans in Africa, Sicily and Italy. The Soviets fight the Germans and Italians in the Soviet Union. The Germans fight the Soviets in the Soviet Union, the British in Africa and Italy and the Italians (who changed sides in 1943) in Italy. Try to escape a British trap with General "Electric Whiskers," face enraged Cossacks, search for the turncoat in your midst, face a German "uber-sniper" and endure other challenges too perilous to mention. These scenarios recreate incidents from years of combat as small skirmishes between various opposing forces commanded by sergeants and other noncommissioned officers. This Scenario Booklet also includes Mapboards Two, Three and Four (which have been downloadable on our website), which are now available here professionally printed along with the brand-new Mapboard Six. You must own at least one of the SERGEANTS! games in order to play any of the scenarios in this booklet and it is best to own both. YOU command one side. They’re YOUR men. Can YOU face the challenges of personal combat and defeat the enemy? Of course YOU can and the price is only $10.95.

REVISED!!

COMBAT SOLDIERS In the Battle of the Bulge

In addition to some minor errata corrected on the cards, we have issued a second printing edition of the rules. In addition to some corrections, there are new optional rules and a new two-player version of the game. Naturally, we can’t figure out a way to make any money from this change, so simply download the new second printing rules from our website and your old game is updated for free!

NEW!!

SERGEANTS! - IN THE SAND

For over three years, Italy and Great Britain were at war. For much of that time they were engaged in the wastes of the Libyan Desert and East Africa but in late 1942 and 1943 they were also engaged in Tunisia, Sicily and on the Italian Peninsula. After 1943, Italian troops and partisans served alongside the British and other Allied troops in Italy. This game recreates incidents from the years of combat as small skirmishes between British and Italian forces commanded by sergeants and other noncommissioned officers. This introductory-level game is the second in the SERGEANTS! game family. The game, without going into overwhelming detail, tests the tactical skills of the players, each commanding small opposing forces. This infinitely expandable game is fast, fun and surprisingly inexpensive. It is also completely compatible with our companion game, SERGEANTS! On the Eastern Front. If you know how to play one game, you know how to play both! For two players with 1 unit = 1 soldier or weapon’s team, 1 hex = 100 yards and 1 Turn = 2 minutes. Playing time is 30 to 60 minutes. A rare bargain at only $7.95.

SERGEANTS! is still our version of a baby monster game: We feature at least one downloadable free scenario for one or more of the SERGEANTS! games every month. Start downloading them at:

http://www.lostbattalion.com/sergeants

NEW!!

LOST BATTALION TERRAIN TILES

These attractive hexagonal tiles allow you to convert your SERGEANTS! and other board games to a visually appealing miniatures game! This system provides an attractive hex grid backdrop for use with your other miniature terrain and miniature figures. Add your own miniature buildings, bridges, trees, hills and other terrain to this hex grid and you can quickly recreate 3-D battlefields! Components include 132 high quality three-and-one-half inch hexagonal tiles which are printed on both sides. One side features clear terrain in attractive and realistic ground tones. The other side includes roads, gullies, ponds and streams on the same background color that can be arranged in an almost infinite number of ways. One set of tiles is more than enough tiles to recreate a standard SERGEANTS! Mapboard although multiple sets are necessary for larger game boards. A set of tiles retails for $39.95.

HAVE YOU SEEN THIS??

The section of our website devoted to the BRAWLING BATTLESHIPS STEEL game has a series of 66 short articles on the "Ships of BRAWLING BATTLESHIPS". If you have not yet taken the opportunity to look them over, the following is a sample:

TURKEY

YAVUZ SULTAN SELIM

Displacement Overall Length Beam
22,800 tons 612 feet 97 feet
Speed Belt Armor Main Guns
25.5 knots 10.6 inches 10 × 11″

Laid down on December 7, 1909, launched on March 28, 1911 and commissioned on July 2, 1912, the ship carried a main armament of ten 11 inch main guns mounted two per turret; one centerline forward, two superfiring centerline aft and one wing turret on each side that could fire to both sides and forward and aft. These were new 11 inch guns of an improved 50-caliber length with a higher muzzle velocity than those found on earlier German capital ships. Goeben was half of the two ship German Moltke battle cruiser class and the ships had coal-fired turbine engines. The Moltke class ships were as tough as any of the notably rugged German battle cruisers and, during the Great War and the Goeben had need for all of her staying power. Goeben was named after General August von Goeben (1816 – 1880), a hero of the Franco-Prussian War of 1870 – 1871. Stationed in the Mediterranean from 1912, on the outbreak of war, the Goeben, accompanied by the light cruiser Breslau, began her long and adventurous career as the target of every Allied warship in that sea. Before making a dash for the Turkish-controlled Dardanelles, she threatened French troop convoys from North Africa, bombarded Philippeville and traded shots with the British light cruiser Gloucester and reached Istanbul on August 16, 1914. The ship was turned over to Turkey (the transfer was not permanent until 1918) and renamed Yavuz Sultan Selim, although most of the German crew remained to work and fight the ship. Sultan Selim I (1470 - 1520, reigned 1512 – 1520), the father of Suleiman the Magnificent, the greatest of all the Ottoman rulers, was the ship’s namesake. "Yavuz", meaning "Grim" was Selim’s epithet. Since Russia was slow to build any dreadnoughts on the Black Sea, Turkey had been desperately trying to acquire at least one to control that body of water. The acquisition of this ship was a deciding factor in bringing Turkey into World War One on the side of the Central Powers. Entering the Black Sea, she bombarded Sevastopol on October 29, 1914 and sank the Russian minelayer Prut. On November 18, 1914, during another raid on the Crimea, she brushed with elements of the Russian Black Sea Fleet, taking one hit while damaging the Russian pre-dreadnought battleship Svjatoj-Evstafij. On December 26, 1914, the Yavuz Sultan Selim struck two mines and shipped 600 tons of water. As no dock was available, only makeshift repairs were possible and these still took months. On April 1, 1915, she entered the Black Sea again, sank two Russian merchantmen and repulsed an attack by Russian destroyers. In a later sortie, on May 10, 1915, she ran into five Russian pre-dreadnought battleships and received two hits while damaging one of the Russians. On January 7, 1916, she fought an inconclusive battle with the Russian dreadnought battleship Imperatriza Ekaterina. On January 20, 1918, Yavuz Sultan Selim sailed from the Dardanelles into the Mediterranean to attack shipping between Salonika and Palestine and struck several mines while attacking the island of Imbros and sinking the British monitors Raglan and M-28. She ran aground while returning and was attacked by British aircraft, re-floating only on January 26, 1918. This proved to be her last cruise at war. The ship’s name was shortened to just Yavuz in 1936. The powerful ship remained in the Turkish Navy, although she never again put to sea after 1950, gradually turned into a relic and was finally put up for sale in 1963. When there were no buyers, the ship was placed on display until 1972 and then the last of the Kaiser Bill’s capital ships was scrapped.