About Lost Battalion Games
Our Mission
Lost Battalion Games publishes and manufactures high quality fun games for board game, miniatures gaming and card game players.
Our Passion
We‘re all about quality games that are fun to play. Nothing gets published without extensive play testing and quality control. We build our games out of top notch components using the latest technology and deliver them to our online customers at a reasonable price.
Our Purpose
We‘re a business, and we are hobbyist. The principals have over 80 years combined experience producing products for gamers. We’ve all been playing games since the early 70s (one of us since 1958) and we know what gamers demand. Our business aims to meet those demands and create enough profit to keep us in business for the long haul so that we can continue to produce exciting games for our friends: the gaming public.
Principals
S. Craig Taylor
S. Craig Taylor was a play-tester for a commercial game while still in high school in 1961 and has worked full time in the game field since 1976. Since then, he has served as play-tester, rules writer, designer, developer and/or producer for 100 board and computer games as well as writing advertising copy and editing a newsletter. He was a vice president in charge of design with the Battleline and Yaquinto Game companies and head game designer at Heritage and Avalon Hill, all board game companies, and has served as a game designer, rules writer and/or producer for MicroProse, I-Magic, SouthPeak, Talonsoft and Breakaway, all computer game companies
Mr. Taylor has been honored with the mention of two of his board games in Matthew J. Costello‘s book, “The Greatest Games of All Time,” with six board and miniature games nominated as Games of the Year, four winning, and with four games listed in the “Games 100” list over the years.
Jeff Billings
Jeff Billings has had twenty-five years of software experience, bringing more than a dozen consumer software titles to the marketplace. In addition, for the last several years Mr. Billings has been working with enterprise server software in the areas of applied artificial intelligence for e-commerce, web enabled real-time controls and web based e-learning solutions. During his career, Mr. Billings has held positions as Director of Software Development, Chief Engineer, Chief Scientist and Vice President of Product Development. Mr. Billings has designed, developed and published games for both domestic and international markets.
Phil Gardocki
Phil Gardocki is a Grognard from Pennsylvania. While his hobbies are obviously wargaming, he is enamored with the Grand Strategic view involving division level and above, with appropriate supply and production rules. Think “War in the Pacific” and you have the right idea. He also enjoys miniature wargaming which involves counting every man. He does not “do” early gunpowder games of the American Revolution through WWI and frankly doesn’t “get” WWII micro armor either.
Forays into the gaming world include the well reviewed “Road to Moscow”, which is being re-released on CD. Creative assists include Star Crystal and Master of Magic. His last effort involved the creation of a database covering the entire WWII Russian Campaign down to the company level.
He makes ends meet by being a .NET programmer, but is currently on a long term contract. In a previous life, he was an electronics engineer for the USN, and in that capacity has seen most of the world.
His passion for numbers and history are melding nicely with working out causes and effects of many of the fracture points in history, which apply to current events as well.
For reasons beyond his comprehension, the Lady Joanne, whose wit and beauty he compares favorably against Eleanor of Aquitaine, has walked this journey with him for nearly 20 years. They have a wonderful son, Philip Alexander, age 9.

